I'm Jason VanLue and this is my journal.
"To disarm the people [is] the best and most effectual way to enslave them."
Strawberries for days, also some sweet red berry notes, chalk, vanilla, cocoa powder.
Bright red fruit, medium body, hints of chocolate dust, large amount of vanilla oak in the mid-palette. Medium finish, easy to drink, average delicious factor. Not as jammy as I expected, more on the drier side of the spectrum.
As I’ve said before, I’m not a huge Zin fan, but I’ve read good things about the Cline Ancient Vines so I thought I’d give it a shot. In short, I had hoped for a stronger effort given the price point. $18 isn’t absurd, but it’s about $4-$5 more than what I’d like to pay for a wine like this. It’s good, fairly well balanced, it’s easy to drink, and it’s a decent every-day house wine—surprisingly despite the evident oak flavors, the wine didn’t turn me off—but $18 seeps a bit steep. I might keep a bottle or two on hand, but I wouldn’t go out of my way to get it again. That being said, you could do far worse than this wine.
Floral, red and black cherry, black pepper. Really pleasant nose, opens up significantly after an hour or two.
Silky smooth, medium body, very elegant. Bright cherries and floral notes on the palette, finishes with medium firm tannins and good acid.
This is the second time I’ve had this wine, both times as a “pop-and-pour”. It’s a well balanced and pleasant effort, but I can tell it could stand another couple years in the bottle. It’s very bright, but it needs to open up more to really show its class. I’m a big fan of Barbaresco, primarily because the price point is much lower than its sister Barolo with arguably the same quality. I’ll be buying this wine again, though it’ll be hard to keep it on the shelf!
Last night I finally saw the second Hobbit movie (I know, what self-respecting LotR fan waits over 3mos after the movie drops…apologies to Gandalf and J.R.R). I was really excited to see how Peter Jackson chose to represent Beorn, one of the book’s more enigmatic, and one of my favorite characters in the story. The movie’s portrayal was good, but after the scene I leaned over to my wife and said: "eh, my version is better."
One of my favorite things about reading books—and one of the benefits that comes from reading—is that books force you to use your imagination. You’re holding paper and ink; usually that’s it. The pictures that form in your mind’s eye are the work of your imagination.
I read Tolkien multiple times before I ever saw any of the movies (which is a practice I prefer to take), in part so that I can create the world of the story in my head. I love reading because it’s so immersive—like painting, you can create whatever you want in your head. And I love comparing my versions to those created in movies. Sometimes the movies are better, and other times my versions are. It’s so much fun.
I want my children to have the same fun. My kids love to read, but it wasn’t always like that. My wife and I had to (and still have to) make it a priority, and in this day where screens are so invasive, it’s even harder. I think it’s more challenging for my kids to use their imaginations than it was for me to do so. Technology is a great thing, but if not properly handled, it can rob kids of their ability to imagine.
Books are a very practical way to keep your imagination sharp, but they aren’t the only way. I’m constantly looking for ways to encourage my kids to spend time in their head—it sounds kind of weird, but the ability to imagine is such a precious quality. My kids would rather play or watch screens rather than read books, or paint pictures, or play legos, or spend time in their thoughts.
We have to fight for their imaginations. But it’s most definitely a cause worth fighting for, because I want "their versions" to be better than what they see on screens.
Iterative design is essential in building digital products, applications, or software. As designers we must a) plan for, and design around, an iterative process and b) communicate to our clients why this process is important.
Yet, while we champion iterative design, we can’t toss everything into that basket. Especially for large applications, it might be months or years before your initial design is iterated on. Or, more commonly, you’ll iterate on much smaller details while the bulk of your original design remains the same.
There’s a balance to strike here. We need to design with the "long con" in mind—recognizing that we can’t depend completely on iteration. The idea that, "I’ll just ship this now and worry about it later" doesn’t always a great design make. We can, and should, iterate; but we can’t allow that to be our crutch.
In the words of Frederick Law Olmstead, we must always design "never too much, hardly enough".
Some of the highlights from the last year:
It’s been a year of some very high highs, and some very low lows; the last three years have felt more like ten. It’s been hard, and I’m tired; but at the same time I’m stronger, and have more hope. Endurance is choosing to lean forward, and perseverance is choosing to hold fast in a storm. The point isn’t the storm; it’s the degree to which you lean and hold.
A few pics from the year:
This is a follow up to the post I wrote last week on cancellations.
Here’s the summary: I cancelled two accounts today, Audible and Oyster app. Cancelling my Oyster subscription took all of two clicks with an optional third “tell us why”. Cancelling my Audible subscription took 5 pages of “upsell” and “but wait, are you sure?” language. It’s clear which app’s cancellation flow was driven by a designer and which by a number-crunching-business-type.
In the 1940s, Henry Dreyfuss, a renowned industrial designer, noted that the most successful products—that is, the products that sold the most, and were the most enjoyable to use—were products that were the best designed. In short, design affected the bottom line.
Allow me to hypothesize for a moment. I would imagine that Audible’s cancellation process was ‘designed’ by a number-crunching-business-type, who’s primary goal was to reduce cancellations and thereby protect the bottom line. He or she thought that the best way to accomplish this is to shotgun all of the “but-wait-there’s-more-check-out-this-awesome-thing” things in an effort to resell by way of upsell. I don’t have a problem with upselling, but in this case, at least for me, the methodology had the opposite of the intended effect.
What Dreyfuss pointed out was that the best designed products often were the best selling products. Therefore good design positively affects the bottom line. There doesn’t have to be a dividing line between designers and number-crunching-business-types. There can be, and should be, a harmony between design and ‘business’.
The point here is to design with empathy; to craft pleasant experiences; and to marry design and business in such a way that if the user leaves, they do so with a pleasant taste in their mouths. Because otherwise, business ends up shooting itself in the foot.
I’ve had to cancel accounts with two vendors recently, who sadly have virtually the same absurd cancellation process. The first cancellation was with our old friend Adobe — actually, it wasn’t really a cancellation, it was a transference from a personal account to a team account. The second cancellation was with MyFax, an otherwise decent provider of online fax services.
Each of their cancellation processes went something like this:
This is how it should work:
We all sweat and fret over the sign-up process, because that’s one of the most important pieces of our site right? Your cancel process should be just as easy as your sign-up process. Don’t play games with your users. Period.
By all means try and make your product such that I won’t want to cancel. But if I do want to cancel, please make it easy for me to do so.
Make your experience such that folks won’t want to cancel. But if they do, make sure canceling is as easy as signing up.— Jason VanLue (@jasonvanlue) October 9, 2013
My wife enters into my 7yr old son’s room for the fifth time in 20 minutes, reiterating what she’s said five times previously: to pick up his damn room (well, that’s how I would’ve said it anyways). The gauntlet of a to-do list is laid again, one which should take any hardworking young man around 15 minutes to complete. He’s out in two. Obviously he’s not getting the message.
I was like this when I was his age. I hated cleaning my room. And I also was distracted. All. The. Time.
My parents did to me decades ago what we’re trying to do as parents now. Make him follow through. All the way through. Even if it takes all night, which there’s a 150% chance it will.
In my newfound wisdom that comes with age, and being a worn-out, flustered parent, I realize The Room is a microcosm for The Life. It’s easy to be distracted and hard to focus. It’s easy to cut corners and hard to go the extra mile. It’s easy to give up and hard to persevere.
He’ll realize this in about 15 years when he’s on deadline for a major project, when people are counting on him, and when the stakes are much higher than a “picked-up” room. And that’s the point I guess. When he gets to that place he’ll have already laid the foundation for hard work, so it won’t be new territory for him. He’ll have traversed the terrain many times over.
And 25 years from now he’ll be sitting where I am, listening to his wife patiently command his son to clean his room. And he’ll note the wisdom in it.